It requires good aim and timing to pull off, but can be ver rewarding without ever being broken. An example is the magic wand if you can hit a player with the wand, you will swap positions with them. Garfield Kart adds a number of power-ups that are simply not present in Mario Kart. I'd argue this makes the game more balanced. It's widely agreed that the blue shell is not the most enjoyable power-up in Mario Kart, and when someone can ruin the first place racer from 12th, there's no reason to use it except pure spite in many cases. This opens up completely new shortcuts, and indeed, some maps even accommodate this and allow you to take completely new paths. One such power-up Garfield Kart offers that Mario Kart does not is the spring, allowing the user to jump into the air. Garfield Kart introduces a totally new aspect jumping. Why? That's a ridiculous claim, so let me explain: Both are kart racers and share many of the same mechanics reach the end before everyone else by any means necessary, using shortcuts, power-ups and ruthless racing. The two games are really quite comparable. It has areas where it is weaker, sure, and has a smaller overall community but it is not a game you should dismiss based on its joke appeal. I'm going to argue, to the best of my ability, that Garfield Kart is a better kart racer than the zeitgeist of the genre, Mario Kart. Where do I begin? I could give you any number of hollow, ironic comments about it - you could really write a book from the Steam reviews alone - but instead, I'm going to do something more interesting.
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